A carved stone in the woods. A ribbon beside a tree waiting to be cut. A small memorial for someone who did not make it home. Ghosthold’s landmarks give familiar stretches of the vale something to remember.

Six of them have been recreated: the Vigil stone, Cairn cache, Camp trophy, Tree mark, Fallen memorial and Cave mouth. They share the settlement’s stone, timber and cloth detail, while keeping their own shapes and purposes.

These views bring the six landmarks together in a woodland review scene. The close-ups use their installed game artwork and rendering; the two state comparisons show their existing interactions, and the trophy previews show its new moving cloth.

The recreated Vigil stone alternates between its dormant and lit states in the woodland review. Each state is held for two seconds.

Vigil stone

The Vigil stone stands cold until you light it. Its carved inlay wakes with the boon, and the small marks on its face show the days it has left before going cold again.

Different stones offer temporary help with the settlement’s defences, building work or archer reach. The new dormant and awake artwork keeps the same stone silhouette, so the change reads in the carving and light.

The Cairn cache before searching and after its fragments have been collected. Each state is held for two seconds.

Cairn cache

A low pile of stones can hide a reserve of soul fragments. Approach and hold the interaction key to search it. The intact cairn and its opened counterpart now have distinct artwork, leaving a visible recess after the fragments have been taken.

The comparison shows the cache before searching and after it has been emptied, including its subdued collected appearance. Each view holds an existing interaction state for comparison.

Left: dry trophy cloth. Middle: soaked cloth in the same wind. Right: soaked cloth in stronger wind. The eight-second cycle builds from calm air into a gust and back.

Camp trophy

Trophy banners gather around the central fire as records of claimed bounties and awakened hermits. Their worn cloth, pale emblem, timber pole and tied crossbar have all been recreated.

The cloth now moves with local gusts. Rain gradually soaks it, adding weight and damping, so the same wind moves wet fabric less. Stronger gusts can lift it farther; shelter reduces new soaking, and drying restores the lighter response over time. A nearby running character can give it a brief nudge too.

The pole and ties stay fixed. A lightweight, two-dimensional cloth mesh carries the painted emblem as the fabric bends. The overlay below reveals those connections and the anchored top row.

The trophy’s painted cloth beside its moving mesh overlay. Gold points show the fixed top row; the pole remains planted.

The trophy’s painted cloth beside its moving mesh overlay. Gold points show the fixed top row; the pole remains planted.

Tree mark

The Tree mark belongs to the work of clearing the frontier. Paying to cut a tree leaves a visible marker while a builder comes to finish the job. It marks a task waiting in the world, alongside the trunk it concerns.

The recreated stake and pale, tattered ribbon make that small order easier to recognise against the woods. The marker disappears once the builder has completed the cut.

The recreated Tree mark, shown in its paid and queued state against the woodland.

Fallen memorial

The Fallen memorial is quieter. Small carved stones stand near the fire for villagers lost to the dark, with a faint wisp above them. The row is drawn from the settlement’s record of the fallen, so it remains part of the place when you return to a saved game.

Its new mossed stonework and simple carving give those losses a lasting shape beside the life of the camp.

Three recreated Fallen memorial stones and their faint wisps in the woodland review scene.

Cave mouth

The Cave mouth is a low rise of rock around a dark opening, with a small hint of soul light inside while its reward remains unclaimed. It is a discovery to search out beyond the familiar landmarks of the vale.

The existing “Search the Cave” interaction gives up fragments and a specialist reward. The recreated rocky arch, moss and deep shadow help distinguish that larger opening from the smaller recess of a searched cairn.

The recreated Cave mouth, with mossed rocks framing the dark opening and a small unclaimed soul glow.

The same places after dark

All six use the world’s lighting. The carved Vigil inlay, the cave’s small glow, the memorial wisps and the trophy cloth sit within the darker woods as night arrives.

The six landmark families together at night in the curated woodland review. The lit Vigil stone stands at the left, with the Cave mouth at the right.

Watch the wind travel through the trees, or take a closer look at Ghosthold’s weather.