A shower should leave more behind than a few lines across the screen. In Ghosthold, clouds gather over the vale, rain wets the ground, and the path stays muddy after the air clears. In the cold, snow settles across the landscape instead.
Here is a closer look at that weather, including the new healer’s tent and cottage. The buildings are art prototypes shown in an isolated in-game preview. Surface accumulation is sped up so the changes fit into short clips.
Clouds before the rain
The sky can cloud over before the first drops arrive. As the shower strengthens, the ground darkens, wet patches appear, and mud gathers along the path. Those surface changes have their own pace: they do not vanish just because the rain stops.

Snow on the trees and ground
Snowfall has a different rhythm. Flakes drift through the air while pale caps settle over the upper faces of the landscape. Tree crowns and the ground both carry the cold, with pale upper branches standing out against the darker woods.

A roof changes where rain lands
The tent’s canvas and the cottage’s thatch catch the rain. Exposed surfaces grow wet; drops gather along the roof edges, fall, and break into small splashes below. Drops follow the shelter’s shape on their way to the ground.

A dusting of snow
In snowfall, those same upper edges take on small pale caps. Snow gathers on the ground around the buildings too. We are still reviewing the new building art; these clips show how its shape responds to the world’s weather and lighting.

The river feels the shower too. Next, look at reflections and the places where raindrops meet the water.

