The new fireplace artwork is finished. From a ring of cold stones to the Soulforge, every stage now has its own shape, materials and little signs of a settlement growing around the flame.
The fire is the centre of Ghosthold: a checkpoint, a place to bring fragments home, and the heart of the settlement’s progression. It deserved the same care as the homes and workshops rising around it.

From cold stones to the Soulforge
The line begins with cold stones, then a small fire. The Braced Firepit adds timber supports and a hanging hook. The Stone Hearth brings an arch of rubble stone; the Beacon raises the silhouette with taller posts and a banner. The Soulforge finishes the line with broad stone piers, braced timber, hanging cloth and a bright diamond rune.


The complete fireplace line, with flames burning in each lit tier.

The same fire, a changing sky
Daylight picks out the stonework and timber. After sunset, the woods fall into cooler colours while the flame stays warm. Below, the Stone Hearth and Soulforge stand through an accelerated day and night.

The two hearths at night, with flickering flames, moonlit surfaces and river reflections.

Out in the rain
A fireplace stands outside with the rest of the settlement. Rain crosses the clearing, exposed surfaces darken, and drops run from the edges of the stone and timber.

Snow around the flame
In winter, snow settles on exposed upper surfaces and the ground around the fire. The pale stone caps and snowy trees give the orange flame a very different setting.

Putting it together
The finished silhouette is only part of the work. These construction studies use the authored piece order and the game’s own building renderer, so the supports, stonework and fittings appear as the structure takes shape.

Taking it down
Dismantling shows the same structures coming apart, with loose pieces falling away. It is a useful way to see just how much is tucked into the finished hearth.

When pieces are lost
The last study removes pieces in several distinct impacts, leaving damaged silhouettes standing between them. It shows the artwork breaking apart through the game’s damage renderer.
See the builder and archer huts, or take a closer look at the weather.

