Snow crunches under the wanderer’s boots. A golden wisp floats alongside, and a quiet walk becomes a run toward the frame of a new home.

A road shared with a wisp

Timbers rise, the roof settles into place, and the road calls again. The wanderer turns back, climbs onto the wisp and rides left as the light fades and rain begins to fall.

A crawler blocks the way. Back on the ground, the wanderer sends the wisp forward. One small companion can make a dangerous road feel a little less lonely. A last growl fades into the rain.

Then the rift comes into view. The Wraithmoon climbs above the trees, an elite steps through the opening, and the journey ends with a hit that tears soul fragments from the wanderer.

Watch the journey below, with sound.

The wanderer across Ghosthold

The red cloak travels through more than snow. Forest workshops, sandy cottages, rain-soaked marshes and old jungle stones each give the same traveller a different place to belong.

The red-cloaked wanderer and a golden wisp beside a timber builder hut in the forest.

A quiet walk past a woodland workshop.

The wanderer runs beside a turf-roofed stone cottage on a sandy road.

A quicker stride through the sand.

The wanderer carries a small flame beside a lit archer building on a snowy night.

A flame to carry through the cold.

The wanderer rides a golden wisp through a rainy marsh beneath hanging branches.

Across the marsh on a familiar companion.

The wanderer offers fragments beside a half-built cottage in a mountain forest.

A home taking shape among the mountain trees.

The wanderer changes form beside a carved stone shrine in the jungle, with the golden wisp nearby.

A moment beside an old jungle shrine.