Snow crunches under the wanderer’s boots. A golden wisp floats alongside, and a quiet walk becomes a run toward the frame of a new home.
A road shared with a wisp
Timbers rise, the roof settles into place, and the road calls again. The wanderer turns back, climbs onto the wisp and rides left as the light fades and rain begins to fall.
A crawler blocks the way. Back on the ground, the wanderer sends the wisp forward. One small companion can make a dangerous road feel a little less lonely. A last growl fades into the rain.
Then the rift comes into view. The Wraithmoon climbs above the trees, an elite steps through the opening, and the journey ends with a hit that tears soul fragments from the wanderer.
Watch the journey below, with sound.
The wanderer across Ghosthold
The red cloak travels through more than snow. Forest workshops, sandy cottages, rain-soaked marshes and old jungle stones each give the same traveller a different place to belong.

A quiet walk past a woodland workshop.

A quicker stride through the sand.

A flame to carry through the cold.

Across the marsh on a familiar companion.

A home taking shape among the mountain trees.

A moment beside an old jungle shrine.

