A small flame burns above a cairn at the edge of the woods. Beyond it, a violet tear opens in the dark. The first shapes crawl out, and the stones begin to shake.
The walls of Ghosthold now carry their own light. It reaches across the stone and timber, catches the creatures approaching them, and leaves a little warmth on the ground.
Three walls, three nights
A cairn rises among the pines. A few Crawlers emerge from the rift and close in. The little torch on top falls with the first blow; the stones follow after it.
In the marsh rain, a stakewall faces a larger group, with Breakers and Howlers among the smaller bodies. The creatures crowd close, overlapping as several strike together. In the final encounter, elites and the distinct shapes of Coffinback, Ruin Knight and Crownless gather at a Soulforge wall through mountain snow. These walls face the attackers alone.
Watch the three encounters in the video below. Turn the sound on for the footsteps, claws, cracking walls and weather.
Light that belongs to the wall
The low cairn carries one small torch on top. Taller walls hold a torch against each side, high enough to cast light over the stonework and the road below.
Each flame belongs to a piece of the wall. When that support breaks away, the torch tumbles with it. Its light follows the fall, then goes out when it reaches the ground. Once the wall is gone, loose stones and splintered timber lie scattered along the road.

Rain on the timber, light on the stone
In the jungle, rain passes through the torchlight and runs down the wall. Wet surfaces catch the warm glow, while the trees beyond remain dark.

A little warmth in the snow
Snow settles along the exposed stone in the winter woods. The pale wall holds the light differently, but the flames still mark the edge of the settlement.

The light makes the danger easier to see. Keeping the wall standing is still another night's work.


